When rendering the final videos of the character animation I noticed a large problem with rendering times as each frame was taking 1 and a half minutes because of the hair and fur modifier and with a large amount of frames to render it was going to be a long time in waiting for them. So I decided to create a new hair for the character to lower the render times, the only downside to this is the hair isnt particularly the best but it does the job.

Once I had a shape for the hair I pulled out vertexs to make a style for the haor sp that it wasnt just a bulk of hair on the characters head.

When looking at the character animation and how the movement in the mouth looked when rendered I decided to change the teeth for Billy. I decided to create a new smile for him, to do this I used the box tool and then edited the top of the box so that it goes inside creating a dip of the crown.
I then cloned the boxes to create a smile then edited the shape so that the teeth where different sizes and curved around the shape of the mouth.


Here are the current facial expressions that have been created for Billy.
Smile







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