Wednesday, 28 April 2010

Final Video + Evaluation

Here it is the final animation


Evaluation

Our task was to create a character animation that includes expression and body language to convey the idea and concept of our animation.

The ideas for my character have been conveyed in the animation and include everything I intended to use from the start when I was imagining it.
The skills I have learnt from the module have helped me be able to complete the animation and make it to the way I wanted it to be.

Overall the module has been very interesting and I have learnt a lot of new skills of how to create a character, how to skin a model to a biped and bones and the ways to animate a character successfully.

The module has been a good way being able to stick to a task and develop an idea into a fully working animation, with help from the lecturer I have been able to show a character showing different emotions, body movement and persona.

Throughout the module there have been a few problems with animation and rendering such as the Hair & Fur modifier took so long to render that I had to scrap using it and make hair for the character that didnt look particularly good but did the job.
Some of the movements werent fluid enough so I had to redo a lot of them to make them work properly.

As some of my animation wasnt quite good enough I had to change it at week 11 to make the animation better and more effective, this was difficult to do but with patience and hard work I got the animation finished with sound added aswell.

I enjoyed the module a lot and hope to continue using the techniques in work when I leave university.

A few areas that I would have liked to have changed of the animation would be to make the character move more to show the intensity in which he plays games and smooth out the animation with the characters hair and body movements.

I would have liked the hair to look better and to not look so solid on his head but that is due to not doing enough test renders with the hair and fur modifier at the start. When I had noticed the problem with rendering alot of the animation had already been completed.
If I had kept the hair and fur modifier it would of taken a very long time rendering as there was over 2,000 total frames used for the final animation with each frame taking 40 - 60 seconds to render each with the modifiers on.

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