To begin the animation I wanted to create the atmosphere of the character playing computer games, so my first idea was to move Billys thumbs to push the buttons and move the stick with them.
I keyframed each movement with the "AutoKey" option and select and rotated each of the bones in the fingers to make it look like the character was pushing the buttons.
The next step was to actually select each of the buttons on the controller and the stick and move them at the right times to look like they have been moved by the character.

Each of the movements of the hand help to convey the image of the character playing the games, and to make it look like he is enjoying himself I made him smile by changing the shape of his lips and eyes to make him look happier. Using the "Vertex" tool it allowed me to make each expression more realistic.

The next step was to move the arms to show the character was actually moving the controller with the gameplay and getting angry at the game.
To do this I selected Billy's right arm and moved it upwards towards his head, doing this gave the effect that he was angry and moving his arm in a gesture that proved it.
I also changed his facial expression using the "Vertex" tool selecting the area around the eyes and mouth and moving them to areas I wanted to create a closed eye and opened mouth expression of anger & frustration towards the game.

The next step was to start making Billy get really angry with the game and shake the controller in his anger, to do this I first selected the controller and moved it upwards, then follwed this movement with each of his arms to follow the movement of the controller.
I then selected his hands to make them grip the controller more and then repeated this with a downward movement, then forward and back within the movements.

Using this technique it allowed for a great shot showing the anger in the character with his frustrated movement giving the effect I wanted to create.

Now that the start of the animation had been completed it was time to begin the difficult part of the animation which was the intense stare of hatred towards the game as he has been killed, followed by his anger by throwing the controller wildly at the television without haste.
The area in which I wanted to start was to create the character movement for throwing the controller at the screen, I first selected the left arm and moved it backwards so that the forearm was level with his head.
Then the next steps were to move the controller by select and rotating it to follow the hand and arm movement making a more realistic transition aswell as making the characters hand grip the controller more nearer the head.
Once I had reached a height that I was happy with I keyframed in the movement down towards the Tv and then opened the characters hand once I had reached a point I was happy for him to release the controller.

When the positioning was right for the movement I selected Billy's hand and made the grip loose and then moved the controller slowly out of his hand making it look like he had released it fully from his grip.
Now that the movement was right I changed Billy's facial expression to express his mood whilst throwing the controller. To do this I selected each vertex on the face and moved the lips to the angle of almost shouting to convey anger.

The final step of this animation was to make the movement look realistic as it flies towards the television by rotating it as I move the controller nearer the television.
This sets up the next area of the animation which is to make the screen and controller fall to the floor.

To animate the television falling I animated the controller going into the television to display it hitting the tv, then using the keyframes moved the television at an angle first to make it seem like it was beginning to fall then tilted it forwards and then using the thought of gravity animated the Tv falling fast down towards the floor tilting forward to a 45 degree angle before bouncing off the floor.

I wanted to add a fear expression to Billy's face to make it look like he realised the consequence of throwing his controller towards his television.
This will be used to switch cameras between the Tv falling and the Tv hitting the ground to show Billy's reaction to the Tv falling.
To create the fearful facial expression I selected the eyes and raised the tops slightly and brought the sides in to give an effect of widing the eyes, and then tightened up the lips by bringing them closer to the center of the face and tilting the lips slightly downward.

To add to the fear of the character I animated the arms going up and the hands going behind the head of the character to show suspense and add to the effect of the Tv falling down.

I then finally animated the tv and controller hitting the floor using the idea of gravity and the bounce off for the controller of the tv.

The final steps where to make Billy cry for the fact that he has destroyed his television and cannot play his video games anymore. Firstly I moved my characters hands from behind his head and make a clenched fist so that it looks like he is rubbing his eyes, and then moved the arms so that it looks like he is rubbing his eyes from up to down from side to side.

I then edited his facial expression to tie in with his emotion by closing his eyes and making the lips tip downwards making it look like he is crying.