Wednesday, 10 February 2010

Creating Environment

Creating A Bed

Creating a bed is the first part of the environment I wanted to create for the character animation.
I started by creating some posts for the top part of the bed, to do this I started by creating a Cylinder and edited the shape at the top by uniform and scale selecting parts of the cylinder to make them come inward towards the ends.
I then added a sphere to the top of the cylinder to make them look more like bed posts.
I then decided to create the matress to do this I created a box and then chamfered the edges so that it had curved edges I then applied a "Turbo Smooth" to the bed to create a smoother more realistic looking mattress.
The next step was to create two pillows for the top of the bed, to create these I selected the "Box" tool and created a box then using the "Turbo Smooth" tool it created a nice shape for the pillows using an iteration of "2".
The final step for the bed was to create a bedsheet, to do this I created a cloth modifier on a plane.

To begin with I created a plane that was slightly larger than the matress size and created the plane with 50 width and length segments so it would be easier to manipulate.

Once I had a size that was suitable I selected the "Cloth" modifier and then selected the 2 objects, the plane was the cloth and the matress was the collision object.

I ran the simulation until a point I felt the plane looked most like a bedsheet.
This is what the bed looks like when all of the parts are together.

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