Creating a bed is the first part of the environment I wanted to create for the character animation.
I started by creating some posts for the top part of the bed, to do this I started by creating a Cylinder and edited the shape at the top by uniform and scale selecting parts of the cylinder to make them come inward towards the ends.
I then added a sphere to the top of the cylinder to make them look more like bed posts.




To begin with I created a plane that was slightly larger than the matress size and created the plane with 50 width and length segments so it would be easier to manipulate.
Once I had a size that was suitable I selected the "Cloth" modifier and then selected the 2 objects, the plane was the cloth and the matress was the collision object.
I ran the simulation until a point I felt the plane looked most like a bedsheet.


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