Thursday, 18 February 2010

Controller & Television For Environment

To begin with I created an Xbox 360 Controller for the character to hold whilst playing the game on a television.
First of all I created a plane and added a material of a picture of an xbox controller to the plane so that I had a reference image to go by when creating the shape of the controller.
Once I had the shape right for the plane I created the shape around the controller using the line tool.The next step was to convert the shape into an editable polygon, then selecting the polygon tool I selected the top of the shape and extruded it until it was a 3D object, then removed the top and bottom of the shape so it was hollow.The next step was to begin forming the shape of the controller to look more like the shape of the controller. Using the extrude tool and the rotate and scale tool whilst holding the shift key down to create different levels for the controller.
I repeated this technique until the controller had a shape I was happy with so it was ready for the next step of adding a top and bottom to the shape and have the sticks and buttons for the controller.
Now the shape was right I selected the "Border" tool and clicked the top and bottom of the shape and then clicked the "Cap" tool and then Turbo smoothed the outcome.
Now that the shape was finished it was time to start creating the, d-pad, sticks and buttons for the controller. To do this I created a shape using the the cylinder tool and extruded it until it was the right height.
The next step was to remove the top and bottom of the shape using the "polygon" tool then using "border" tool selected the top of the cylinder using the "scale" tool whilst holding the shift key moved the shape inwards to create a open cone shape.
I then cloned the shape and placed them in the places that they needed to be on the controller layout. Changing the sizes for each part of the controller.
The next step was to create the buttons for the controller, to do this I created a cylinder and edited the shapes of the top of them using the editable poly mode and changed the shape using the uniform scale tool and selecting the border of the cylinder and then capped the end so that it had a curved top. The last step to the shape was to use the turbo smooth tool to create a smoothed curve on the button.

Now that the button shape had been created I cloned them to create the buttons for the controller moving them into place and changing the sizes for each button.
To create the analog sticks for the controller I created a cylinder and converted it to an editable polygon. Then by clicking on the "Polygon" tool I clicked the top polygon of the cylinder and removed it from the cylinder creating a hollow top to the cylinder.
I then used the border tool to select the top of the cylinder to make a shape of a stick, to do this I used the uniform scale tool to make the top of the cylinder wider and pulled out of shape.
I then lifted the new side upwards and then repeated the step to make a rounded top to the stick, then once I was happy with the end result I capped the end using the border tool.
Now I had a shape I was happy with I turbo smoothed the shape to create the shape of the analog controller.
The next part of the controller to make was the "D-pad" to do this I created a cylinder that was as high as the lifted edge that I created earlier. Then using the box tool created a shape that had 4 points, then using the extrude tool I lifted the parts to create a raised "+" I then used the uniform and scale tool to make the top of the cross curved inwards to give the effect of buttons.
I then placed all of the buttons, sticks and the D-pad into place ready to add textures and make the right sizes.
The first thing I decided to do was to change all the colours of the raised areas to a darker white so that it influenced the lift from the controller, then created 5 materials for each of the buttons.
Using Photoshop I created the Xbox logo button in the center, and the 4 controller buttons for the X, Y, B, A.
The next step was to place them on the buttons of choice by clicking and dragging the bitmap image from the material editor onto the objects, then using the UVW map modifier to edit the placement on each button. Then using the Turbo Smooth modifier to make the button look smooth.
Now that all of the materials were complete I needed to just edit the size of the controller to make it look more realistic and changed the sizes of the analog sticks and the placement on the controller.
Now that I was happy with how the controller looked I added it to my environment and placed it in the characters hands were I wanted it to be.
The final part of the environment I needed to create was the the Television for the character to be playing games on, to create this I created a box and make it longer in width than in height.
I then converted it to an editable polygon and extruded out the front of the box to create a slight change in size, then using the uniform and scale tool with the front polygon selected I made it come inward so it gave the effect of having a screen.
I then changed the front polygon to be a separate series so that when I created the multi sub object material I could have two different colours for the tv. Black for the outside of the television and gray for where the picture of the game will be.
I then placed the tv in the environment I had created and then moved it so that it was at the characters head height. I added an omni light to give a glow from the television so it looks more realistic.

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