Firstly select all of the parts of the character you want to Physique so for my character its the Head, Arms, Top, Trousers and Shoes.
Once they are all selected click the modifier panel on the right of the screen and scroll down until you reach the "Physique" modifier.

Click on the "Physique" modifier and it will add to all of your selections as shown below for the plane object which is the Top item.
A new object appears below the list of modifiers you have selected for the item, this new object appears as a person with a red mark in the middle of them.
This is the "Attach to node" button, when you click this button nothing happens until you press the "H" key on your keyboard and you can then pick an object from the list of all of your objects.



To change the envelopes you have to click on the "+" sign on the physique modifier in the modifier panel and select "Envelopes".
Then its a case of selecting each bone on the biped around the objects so that you can change the Inner and Outer Envelopes to select all of the object you have created.
The way in which you know all of the object is selected is by the little red "+" signs on the screen. Check all around the object to make sure all of the areas are red so that you know you have selected the whole object so there is no pulling or pinching.

If anything does stay still or pinchs edit the envelopes until you are satisfied with the results.




No comments:
Post a Comment